Specifically the following points might differ from the game: I have obviously tried to understand how exactly the game calculates everything, but some things are just hard to figure out. This code doesn’t necessarily do the same thing as drones in game. It looks like the days of hardcoding everything have finally ended! For the google collab version, I decided to lazily hardcode it again tho, so that you can easily change numbers and see what happens. Make sure to also include lock times and missile travel time if you end up making an argument for or against drones) In order to reach pretty stable data we do this for 10’000 seconds(about 1 hour and 40 minutes) for each drone flying around it’s target, and we have our numbers.įor the very first time, I managed to actually use EOS (from Pyfa) to get all my variables. That way we get a good steady state number that is comparable (And you can make your own calculations about travel time, like for example in Coevolution: Skynet Gila. We just give the drone enough time to surely reach it’s target, and then start calculating it’s DPS. But that problem can be mitigated pretty easily. People refrain from this kind of calculation because they generally assume that you get results that are reliant on the starting position of the attackee and the drone, beause of the inital travel time. Use the turret tracking formula to find out what DPS the drone does over it’s trajectory.Figure out how the drone moves over a really long time and depending on other factors like target speed / target turning.I chose to do something a little bit more complicated, which hopefully allows us to figure out how or why that drone weirdness actually works. Hence the notion that “drones are just weird” that stays around. It usually yields pretty good results, but it can’t really explain some things. This is the way pyfa does it (in Auto mode). If there is different kinds of drones decide for each one on it’s own.If it can’t catch up to the target, then we set it at the agressors position and use that standard tracking formula.If the drone can catch up to the target then it does full damage.The easiest sensible way to do it is this Now there is a lot of ways to try and figure out what kind of damage drone actually do, but it is generally agreed upon that it is hard to code, or computationally expensive. Whenever they close in past a certain distance they red-cycle it, when they move outside of another distance (usually greater than the redcycle distance) they reactivate it after 1 second of delay. They are pretty agile, aren’t they? Microwarpdrivesĭrones have a propulsion module that has a 2.5 second cycle time. Hammerhead II / Valkyrie II / Vespa II / Infiltrator IIīerserker II / Wasp II / Praetor II / Gecko In order to give you some Idea of how fast drones move, here is the align times of a few common drones: Name This is exactly the same as with ships etc. Like most things in eve, drones also have mass, and their actual movement is dependent not only on where they want to go, but also where they were going previously. If there is no tangent because you are closer than the orbit distance then ships just burn away in a straight line. From now on, your target vector is a tangent to the orbit circle that intersects with your position projected into this orbit plane. At some point you get “advised” an orbit plane (Interestingly stopping and restarting the orbit doesn’t give you another plane, but it stays the same). So the question is more how exactly does orbiting work in general? I did a bunch of testing on this and found out that the mechanic is rather simple. They have a fixed orbit radius assigned to them and if you press the drone key they just orbit at that range. Mechanicsįirst, here is a short summary of my understanding how drones fly: Orbitingĭrones orbit in the same way as everything else in Eve. Does better tracking make any difference? How about more range? Personally, I would like to know a little better. But we don’t really know what that means. There is some really good comparison of the stats like for example by EVE-Uni. Usually CCP Round or something POScode is all that has to be said about drones. They are so weird in fact, that very few people have actually tried to understand what they are doing. Suddenly they hit very well, or give up chasing fully. They just don’t always do what you expect from them. If you have been playing eve for some time, then you have certainly heard the notion that drones are weird.
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